![]() so if you are going to model, there are other better and easier packages. ![]() Oh and Maya modeling tools arent that amazing anyway. of course Autodesk now seems they dont support much 3dsmax, and the only ones making 3dsmax as amazing as it is, its the 3rd party plugins like cebas, orbaz, afterworks, etc etc. and autodesk its in the position it is because of 3dsmax and Autocad, so they had enough money to buy the other 2 main 3d packaged (xsi and maya). This is why the 3d industry never progress. Maya LT has built-in polygon reduction, so a model created for a Windows 8 game can easily be downsized for use on Windows RT or Windows Phone 8 with no extra work. Polygon reduction: When developing a multiplatform game, developers often need to create complex 3D models and then reduce the models’ polygons for lower powered platforms like smartphones. This eliminates the need to test a shaded asset in the game engine, cutting down on testing time. Other users with the same shader definition will be able to view assets just as they would appear in the game. The shader definition can then be exported into cross-platform formats. Shaders: Maya LT’s Shader FX tool allows artists to create shaders without the need to learn a shader language. This allows developers to simply look up a baked texture rather than recomputing lighting and shading – a big time and resource saver. Texture baking precomputes lighting and imitates it in textures for the model. ![]() Lighting and Textures: Mobile developers will especially benefit from Maya LT’s texture baking support. ![]()
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